RPG BLOG CARNIVAL AUGUST 2016: Super-Science & Sorcery

Any sufficiently advanced technology is indistinguishable from magic.” Arthur C. Clarke

This quote carries a lot of weight as we discuss Super-Science and Sorcery, I don’t think we would need to go back very far into our past with a smart phone before we’d be getting burned at a stake for turning on the torch; let alone playing music. Maybe there isn’t a difference between the two and our understanding of which side of the coin an event falls is decided by our advancement. I know, I know, I’ve kinda stretched that quote into a paragraph, but I wanted its point to be clear.

Let’s sit down and watch an episode of Star Trek: The Next Generation and pretend we’ve never watched or read science fiction before. Let’s look at the crew, Data a mechanical man, almost a Frankenstein’s monster if you will. Stronger, faster and smarter than everyone else on the ship and if he appeared to our ancestors the pitchforks and torches would be out. But in our games, even in fantasy setting he’d fit in just fine, slap Warforged on his character sheet and you’re away.

The teleporter, if you were teleported to the ship and then back 60 feet from where you started; to the outside observer what is the difference between that and a teleport spell. If things get nasty Picard could call down fire from the skies (Torpedoes), have strange beings appear around him (Worf teleporting in) or failing that shoot fire from his hands (Phaser, on stun of course).

What types of magic have we encountered in our various games over the years? Spells; magic strings of text memorised with the trigger paraphrase held in reserve, ready to unleash the arcane power upon our enemies. Perhaps magic spells are just programming code written in the language of the universe and the trigger word is the execute command. Or maybe you’re just Q and you’re being an ass, as usual.

Magical rods, lets say we have a rod that can map a dungeon for us or tell you when enemies are nearby, kinda sounds like a tricorder or failing that a wondrous item slapped together by Geordi in 5 minutes.

I guess what I’m trying to say is that you think you’ve been playing D&D, Pathfinder or <insert other fantasy rpg> when really you’ve been talking Star Trek all along (mind blown). *drops the mic*

Thanks to Daemons and Deathrays for this months topic.

For more information on the RPG Blog Carnival, follow the link here.



One thought on “RPG BLOG CARNIVAL AUGUST 2016: Super-Science & Sorcery

  1. Pingback: Super-Science and Sorcery Roundup | Daemons & Deathrays

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