In most games death sucks, so lets look at softening the blow. This was written with Lamentations of the Flame Princess in mind, but will work with any D&D style game. If people are interested I could look at moves for different classes.
Final Strike – As you die make a counter-attack on the creature that killed you – Roll <your level>d6 and apply this as damage to the creature.
Cleansing Fire – Your patron god delivers a vengeful fire through your body in your last moments – Roll 1d6 those of your alignment gain that many hp, those of other alignments lose that many.
Screaming Fissure – Upon your death the chaotic forces you’ve kept at bay break free, centered on your body a dark fissure appears in space and time. Everyone in the area roll vs Paralyze, those that fail are sucked into the fissure and deposited somewhere else.
Always Prepared – Upon your death roll a dice:
Odd. A scrap of paper with the blueprint of a possible trap falls from your pocket
Even. The key to a unknown lock falls from your pocket
Do you do anything to soften the blow of death?
I can also suggest this from James Young: Funerals for the Fallen.
This is something I plan to use as well.