Softening the Death Blow

In most games death sucks, so lets look at softening the blow. This was written with Lamentations of the Flame Princess in mind, but will work with any D&D style game. If people are interested I could look at moves for different classes.

Fighter

Final Strike – As you die make a counter-attack on the creature that killed you – Roll <your level>d6 and apply this as damage to the creature.

Cleric

Cleansing Fire – Your patron god delivers a vengeful fire through your body in your last moments – Roll 1d6 those of your alignment gain that many hp, those of other alignments lose that many.

Magic-User

Screaming Fissure – Upon your death the chaotic forces you’ve kept at bay break free, centered on your body a dark fissure appears in space and time. Everyone in the area roll vs Paralyze, those that fail are sucked into the fissure and deposited somewhere else.

Specialist

Always Prepared – Upon your death roll a dice:

Odd. A scrap of paper with the blueprint of a possible trap falls from your pocket

Even. The key to a unknown lock falls from your pocket

 

Do you do anything to soften the blow of death?

I can also suggest this from James Young: Funerals for the Fallen.

This is something I plan to use as well.

 

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