That first post started to get pretty dense. Time to turn this into a series.
With the aim of this game having some tactical options we have three classes of actions; half turn, full turn actions and special.
This is all concept and is likely changing (in my head) as I write this.
I’ve been pondering on a game concept, I love science fiction and know doesn’t want to wreak havoc in a huge stompy robot every once and awhile. It began with an idea for a mechanic; which I’m sure someone has had before me but it’s not one I’ve encountered in the real world.
Lets use ammo for this one, you fire your weapons on a round and instead of track each bullet you roll a dice. You currently have d10 ammo and after you fire your weapon you roll a d10, on a one you drop down a dice to d8. This continues on until you roll a 1 on a d4 and then you’re out of ammo.
There were other ideas that came to the table, some of which be familiar to regular readers of my musings.