Trinket Table

Trinket Table

Sometimes you want your players to have a little something that has no declared mechanical effect, but could be introduced and defined as the story develops. This was created with Lamentations of the Flame Princess in mind, but will be fine in any fantasy RPG.

D12 Trinket
1 Small Bag of Bones
2 Old Map
3 Unusual Medallion
4 Large Egg
5 Broken Dagger
6 Pouch of Grey Powder
7 Vial of Yellow Liquid
8 Small Animal’s Foot
9 Two Metal Cubes that Attract Each Other
10 Two Smooth Stones
11 Book Written in an Unknown Language
12 Small Crystal Ball

Do you use any trinkets? Or do you give your characters anything beyond the books?

Advertisements

Crystal Heart

If you’re a fan of comics and Savage Worlds I’d like to make a suggestion to look at the new comic strips from Up to Four Players, Crystal Heart. The idea of the game is that its set in a world where people can replace their hearts with Crystals that give them abilities with some minor hindrances linked to them. They’re also working on teaching Savage Worlds mechanics via the comic as it progresses, at which they’ve been doing a really good job.

The authors suggest a long term goal to publish a supplement for the setting as they’re now officially licensed with Pinnacle Entertainment Group. Which I’m very excited for.

If you like it you like it, if not, no harm.

Players: How to make your Game Master’s life easier and your game better

I’ve shared some advice for game masters to take some of the crunch out of our game; this makes everyone’s life a little easier. Now let’s look at things players can do to make life easier for the game master and make your game better.

Don’t roll

This might sound weird, but don’t just roll; you break the flow of the game. It should go, GM describes the situation, players describe their actions and if rolls are necessary then the GM will call for a roll. Following this guide you don’t have situations like:

GM: You enter a 20 x 20 room, it is completely empty.

Player: *rolls a 20* I am doing perception to see what’s in the room.

GM: The room is completely empty, walls, floor, ceiling and you.

Player: But, but I rolled a 20.

All this leaves us with is a frustrated GM, frustrated player and a wasted crit.

Continue reading

Weapons of Myth: Fragarach

Weapons of Myth is going to be a series of posts on various weapons from myth and legend. We’ll discuss their origins, where they have appeared in popular culture and end with stated item for our game.

manannanmaclir

Our first few will be weapons from Irish Mythology, being Irish I wanted an excuse to look into these weapons more. So today Fragarach, or commonly known as ‘The Answerer’; which is connected to one of its abilities. It was said that if Fragarach was held to your throat you could not lie (I feel this would be true of most blades, but that’s just me). The weapon was crafted by the gods and wielded by Manannan Mac Lir the sea god (Mac Lir meaning “son of the sea”). Fragarach tended to move around and at one time found its way into the hands of Cúchulainn, Ireland’s answer to hercules.

Continue reading

RPG BLOG CARNIVAL AUGUST 2016: Super-Science & Sorcery

Any sufficiently advanced technology is indistinguishable from magic.” Arthur C. Clarke

This quote carries a lot of weight as we discuss Super-Science and Sorcery, I don’t think we would need to go back very far into our past with a smart phone before we’d be getting burned at a stake for turning on the torch; let alone playing music. Maybe there isn’t a difference between the two and our understanding of which side of the coin an event falls is decided by our advancement. I know, I know, I’ve kinda stretched that quote into a paragraph, but I wanted its point to be clear.

Continue reading