Art Credit: JeeHyung lee
In this months Blog Carnival hosted by Kobold Press we’re talking about magic. I don’t get to play a PC too often but when I do I enjoy playing the Caster/Mage/Nano/etc. I don’t want to be the most powerful person in the group or have an arm full of damaging spells, I want options. Magic gives me options, and boy do I love options. I’m not someone who gets analysis paralysis, in most situations I’m running on instinct. Continue reading
3 Roadside encounters for your fantasy game
Taking a path the party has taken a dozen times, they find themselves outside a town that has never been there before. Everything about the places looks normal other than one or two strange things, candle flames are green, the cats are the size of dogs, etc. Little do the party realise they’ve crossed the veil to another world.
Perhaps a powerful spell was cast here weakening the veil between the worlds or maybe there is a strange alignment of the planets that will pass and trap them here.
We’ve all started a campaign with the group sitting around a table in a tavern, it’s one of the ultimate cliches of the hobby; along with rescuing princesses from Dragons (the classic quest) or my parents and everyone who knows who I am is dead (the birth of the murder hobo).
Sometimes people don’t know where to go from here, so here are some thoughts if you find yourself drawing a blank about where to go next.
As the party are in the middle of getting to know each other characters, there is a smash behind them. It was the window, someone has thrown a flaming torch through the window, outside in the flickering light of flaming houses; tribal raiders. The door is smashed down and 6 raiders pour in the door, roll for initiative.
You’ve jumped almost straight into the action, your players have had a little time to chat and then the adventures comes running through the door, armed and hairy.