The Dark Entity
A creature from another world, it feeds on the life force of other leaving them as husks.
Its up to you to decide the origin of the creature, picks what suits your story best. The adventure only calls for something evil or twisted:
- The shadow of a fallen god
- A tortured soul, new returned as a revenant seeking revenge
- A demon sent forth to gather essence and then to use this essence to tear open a path for an army of its kind
They should have fearsome powers. The mummified bodies scattered throughout the city are the result of its hunger and not the result of the city being turned into a tomb.
Possible abilities, based on how scary you wish this creature to be:
- Level drain (a golden oldie that will lose you friends) – If this creature wounds a character it steals a level from them and adds it to itself
- Life drain – Any damage done to a character is turned into hit points for the entity
- Possession – This will give it the power to disrupt parties, move without causing alarm and perhaps forward it plans
What will the entity be in your story?
What powers will it have?
Long ago a proud and powerful city stood at the foot of a mountain. This was a place of great wealth and influence, but some people wanted more as they always do. Deep in the caverns of the mountain a group gathered and worshiped a dark entity. The entity demanded blood and the worshipers obliged, tempted by promises of untold and limitless power. With the blood of the hundredth virgin the entity broke through into our world, creating a massive explosion in the depths of the mountain and reawakening this sleeping volcano.
Now many generations later this city is all but forgotten, faded into myth hidden beneath 100 feet of ash and stone. Until one day a traveler noticed a church spire emerging from the ground, now the race is on to find the cities treasures before someone else does.
This is the beginning of a series into an adventure I’m working on, so more to follow.
Sometimes you want your players to have a little something that has no declared mechanical effect, but could be introduced and defined as the story develops. This was created with Lamentations of the Flame Princess in mind, but will be fine in any fantasy RPG.
||Small Bag of Bones
||Pouch of Grey Powder
||Vial of Yellow Liquid
||Small Animal’s Foot
||Two Metal Cubes that Attract Each Other
||Two Smooth Stones
||Book Written in an Unknown Language
||Small Crystal Ball
Do you use any trinkets? Or do you give your characters anything beyond the books?
I’m still looking at Irish Myth, but this sword or at least its name got around a bit appearing in Irish, Welsh and English myth. First to Ireland; it appears as the weapon Fergus mac Róich a man who really couldn’t keep it in his pants and had the sword taken from him for sleeping with the wife of Ailill mac Máta (king of the Connachta).
3 Roadside encounters for your fantasy game
Taking a path the party has taken a dozen times, they find themselves outside a town that has never been there before. Everything about the places looks normal other than one or two strange things, candle flames are green, the cats are the size of dogs, etc. Little do the party realise they’ve crossed the veil to another world.
Perhaps a powerful spell was cast here weakening the veil between the worlds or maybe there is a strange alignment of the planets that will pass and trap them here.
We’ve all started a campaign with the group sitting around a table in a tavern, it’s one of the ultimate cliches of the hobby; along with rescuing princesses from Dragons (the classic quest) or my parents and everyone who knows who I am is dead (the birth of the murder hobo).
Sometimes people don’t know where to go from here, so here are some thoughts if you find yourself drawing a blank about where to go next.
As the party are in the middle of getting to know each other characters, there is a smash behind them. It was the window, someone has thrown a flaming torch through the window, outside in the flickering light of flaming houses; tribal raiders. The door is smashed down and 6 raiders pour in the door, roll for initiative.
You’ve jumped almost straight into the action, your players have had a little time to chat and then the adventures comes running through the door, armed and hairy.
I, like most of you reading this, I will sometimes get an itch that can only be scratched by playing a new system, it mostly starts with “X system fixes that one thing that bugs me about system Y”. My core players are normally very understanding and will give me a session or two of their time; before we return back to our core game. This has been hit and miss over the years, with Dungeon World being both a hit and a miss. It missed with the players, we come from a deep D&D background so no maps and no initiative was a little too much. But the game was a real hit with me, I took its lessons and principles to heart.