Continuing on with the Savage Worlds Mistborn (Part 1 here), here are the races.
Noble Edge, Starting d6 Smarts, +2 Charisma
-1 Toughness (Pampered), Minor Hindrance Arrogant
+1 Toughness (Hardy), Starting d6 Strength (Manual Labour)
Minor Hindrance Poverty, Minor Hindrance Outsider
Construct Monster Ability, d8 Strength (Warrior Race)
Minor Hindrance Ugly, Double Cost of Smarts Upgrades
Scholar Edge, +4 to resist Cold, Keen Senses
Major Hindrance Code of Honor
Power Points: 5
Duration: 24 Hours
Trappings: Lord Rulers Assassins
Assume the form of a person or creature by consuming its bones.
+5 Power Points for Shapeshift
Minor Hindrance Outsider
Allomancy is one of the power sets from Brandon Sanderson’s Mistborn series. It revolves around Mistborns people with access to all the powers and Mistings people with access to only one power. These powers are fueled by the composition of metals and their alloys.
There is an rpg out there made by Crafty Games that brings the world to life, but maybe you don’t want to learn a new system. I hope to help you out a little by giving you my take on some of the metals. Continue reading
Art Credit: JeeHyung lee
In this months Blog Carnival hosted by Kobold Press we’re talking about magic. I don’t get to play a PC too often but when I do I enjoy playing the Caster/Mage/Nano/etc. I don’t want to be the most powerful person in the group or have an arm full of damaging spells, I want options. Magic gives me options, and boy do I love options. I’m not someone who gets analysis paralysis, in most situations I’m running on instinct. Continue reading
The Dark Entity
A creature from another world, it feeds on the life force of other leaving them as husks.
Its up to you to decide the origin of the creature, picks what suits your story best. The adventure only calls for something evil or twisted:
- The shadow of a fallen god
- A tortured soul, new returned as a revenant seeking revenge
- A demon sent forth to gather essence and then to use this essence to tear open a path for an army of its kind
They should have fearsome powers. The mummified bodies scattered throughout the city are the result of its hunger and not the result of the city being turned into a tomb.
Possible abilities, based on how scary you wish this creature to be:
- Level drain (a golden oldie that will lose you friends) – If this creature wounds a character it steals a level from them and adds it to itself
- Life drain – Any damage done to a character is turned into hit points for the entity
- Possession – This will give it the power to disrupt parties, move without causing alarm and perhaps forward it plans
What will the entity be in your story?
What powers will it have?
Long ago a proud and powerful city stood at the foot of a mountain. This was a place of great wealth and influence, but some people wanted more as they always do. Deep in the caverns of the mountain a group gathered and worshiped a dark entity. The entity demanded blood and the worshipers obliged, tempted by promises of untold and limitless power. With the blood of the hundredth virgin the entity broke through into our world, creating a massive explosion in the depths of the mountain and reawakening this sleeping volcano.
Now many generations later this city is all but forgotten, faded into myth hidden beneath 100 feet of ash and stone. Until one day a traveler noticed a church spire emerging from the ground, now the race is on to find the cities treasures before someone else does.
This is the beginning of a series into an adventure I’m working on, so more to follow.
In most games death sucks, so lets look at softening the blow. This was written with Lamentations of the Flame Princess in mind, but will work with any D&D style game. If people are interested I could look at moves for different classes.
Final Strike – As you die make a counter-attack on the creature that killed you – Roll <your level>d6 and apply this as damage to the creature.
Cleansing Fire – Your patron god delivers a vengeful fire through your body in your last moments – Roll 1d6 those of your alignment gain that many hp, those of other alignments lose that many.
Screaming Fissure – Upon your death the chaotic forces you’ve kept at bay break free, centered on your body a dark fissure appears in space and time. Everyone in the area roll vs Paralyze, those that fail are sucked into the fissure and deposited somewhere else.
Always Prepared – Upon your death roll a dice:
Odd. A scrap of paper with the blueprint of a possible trap falls from your pocket
Even. The key to a unknown lock falls from your pocket
Do you do anything to soften the blow of death?
I can also suggest this from James Young: Funerals for the Fallen.
This is something I plan to use as well.
Sometimes you want your players to have a little something that has no declared mechanical effect, but could be introduced and defined as the story develops. This was created with Lamentations of the Flame Princess in mind, but will be fine in any fantasy RPG.
||Small Bag of Bones
||Pouch of Grey Powder
||Vial of Yellow Liquid
||Small Animal’s Foot
||Two Metal Cubes that Attract Each Other
||Two Smooth Stones
||Book Written in an Unknown Language
||Small Crystal Ball
Do you use any trinkets? Or do you give your characters anything beyond the books?
In the gloom of the mine shaft our adventurers encounter a crumbed wall and through this opening they can hear movement. Their nostrils fill with the smell of stale air and decay. Passing into the dark passage Senan’s torch began to reflect off specks of red, these specks were appearing and disappearing; then they began to move. Out of the dim light emerged a tide of rats, pouring out of mounds of rot and ruin. A panicked battle brings out in the narrow passage way, many wounds are inflicted but the rats are put to rest.
Moving deeper into the passage way while patching up their wounds, the party miss an opening in the cave wall. Once they pass it by a group of wolves emerge and ambush them, in short order the Ranger is dropped, the Rogue is dropped, and the Bard is dropped. We are left with an injured Monk facing down the remaining wolves – and that’s where our story ends.
More like heroes arrive, but we’ll get to that.
I was asked to post of recaps from our sessions, not sure how one goes about writing this exactly but lets give it a go.
Our heroes are:
Lia Galanodel – The Elven Monk thirsty to drink in the world
Senan – The Human Bard with ties to the old ruling family (not by blood but by association)
Melech – The Tiefling Rogue who is the sole survivor of his clan
Dreg(olas) – The Dragonborn Ranger, cursed with visions of the world ending and hunted because of his race
I’m still looking at Irish Myth, but this sword or at least its name got around a bit appearing in Irish, Welsh and English myth. First to Ireland; it appears as the weapon Fergus mac Róich a man who really couldn’t keep it in his pants and had the sword taken from him for sleeping with the wife of Ailill mac Máta (king of the Connachta).