RPG Blog Carnival August 2017: Magic

78ca11b9f8d4263d5b6ff08c4457cc6c-fire-sorcerer-jeehyung-lee

Art Credit: JeeHyung lee

In this months Blog Carnival hosted by Kobold Press we’re talking about magic. I don’t get to play a PC too often but when I do I enjoy playing the Caster/Mage/Nano/etc. I don’t want to be the most powerful person in the group or have an arm full of damaging spells, I want options. Magic gives me options, and boy do I love options. I’m not someone who gets analysis paralysis, in most situations I’m running on instinct. Continue reading

Mech Game Concept

ebc3067e286c3995e5d8eea82364af71

This is all concept and is likely changing (in my head) as I write this.

I’ve been pondering on a game concept, I love science fiction and know doesn’t want to wreak havoc in a huge stompy robot every once and awhile. It began with an idea for a mechanic; which I’m sure someone has had before me but it’s not one I’ve encountered in the real world.

Descending Dice

Lets use ammo for this one, you fire your weapons on a round and instead of track each bullet you roll a dice. You currently have d10 ammo and after you fire your weapon you roll a d10, on a one you drop down a dice to d8. This continues on until you roll a 1 on a d4 and then you’re out of ammo.

There were other ideas that came to the table, some of which be familiar to regular readers of my musings.

Continue reading

Softening the Death Blow

In most games death sucks, so lets look at softening the blow. This was written with Lamentations of the Flame Princess in mind, but will work with any D&D style game. If people are interested I could look at moves for different classes.

Fighter

Final Strike – As you die make a counter-attack on the creature that killed you – Roll <your level>d6 and apply this as damage to the creature.

Cleric

Cleansing Fire – Your patron god delivers a vengeful fire through your body in your last moments – Roll 1d6 those of your alignment gain that many hp, those of other alignments lose that many.

Magic-User

Screaming Fissure – Upon your death the chaotic forces you’ve kept at bay break free, centered on your body a dark fissure appears in space and time. Everyone in the area roll vs Paralyze, those that fail are sucked into the fissure and deposited somewhere else.

Specialist

Always Prepared – Upon your death roll a dice:

Odd. A scrap of paper with the blueprint of a possible trap falls from your pocket

Even. The key to a unknown lock falls from your pocket

 

Do you do anything to soften the blow of death?

I can also suggest this from James Young: Funerals for the Fallen.

This is something I plan to use as well.

 

Trinket Table

Trinket Table

Sometimes you want your players to have a little something that has no declared mechanical effect, but could be introduced and defined as the story develops. This was created with Lamentations of the Flame Princess in mind, but will be fine in any fantasy RPG.

D12 Trinket
1 Small Bag of Bones
2 Old Map
3 Unusual Medallion
4 Large Egg
5 Broken Dagger
6 Pouch of Grey Powder
7 Vial of Yellow Liquid
8 Small Animal’s Foot
9 Two Metal Cubes that Attract Each Other
10 Two Smooth Stones
11 Book Written in an Unknown Language
12 Small Crystal Ball

Do you use any trinkets? Or do you give your characters anything beyond the books?

Review: Uncharted Worlds

unchartedworlds_aurorefolny_by_viridrain-d8vubsd

Powered by The Apocalypse has a special place in my heart, I sadly don’t get to play it as much as I’d like (the versions that include sex moves are right off the table for my usual group). I’m also really into Sci-fi, dipping my toes into Fantasy every once and while but mainly I want to run games with ships, lasers, explosions, trading, fleet battles and more explosions. So when on Drivethrurpg I encountered Uncharted Worlds, I got very excited. In the span of about 2 hours I had bought, downloaded and read the whole book; needless to say I think I’m in love.

Continue reading